The JS-BigInt-Integration feature makes it easy to pass 64-bit integers between JavaScript and WebAssembly. This post explains what that means and why it’s useful, which includes making things simpler for developers, letting code run more quickly, and also speeding up build times.
64-bit integers #
JavaScript Numbers are doubles, that is, 64-bit floating-point values. Such a value can contain any 32-bit integer with full precision, but not all 64-bit ones. WebAssembly, on the other hand, has full support for 64-bit integers, the i64
type. A problem occurs when connecting the two: If a Wasm function returns an i64, for example, then the VM throws an exception if you call it from JavaScript, something like this:
TypeError: Wasm function signature contains illegal type
As the error says, i64
is not a legal type for JavaScript.
Historically, the best solution for this was “legalization” of the Wasm. Legalization means to convert Wasm imports and exports to use valid types for JavaScript. In practice, that did two things:
- Replace a 64-bit integer parameter with two 32-bit ones, representing the low and high bits, respectively.
- Replace a 64-bit integer return value with a 32-bit one representing the low bits, and use a 32-bit value on the side for the high bits.
For example, consider this Wasm module:
(module
(func $send_i64 (param $x i64)
..))
Legalization would turn that into this:
(module
(func $send_i64 (param $x_low i32) (param $x_high i32)
(local $x i64) ;; the real value the rest of the code will use
;; code to combine $x_low and $x_high into $x
..))
Legalization is done on the tools side, before it reaches the VM that runs it. For example, the Binaryen toolchain library has a pass called LegalizeJSInterface that does that transformation, which is run automatically in Emscripten when it is needed.
Downsides of legalization #
Legalization works well enough for many things, but it does have downsides, like the extra work to combine or split up 32-bit pieces into 64-bit values. While it’s rare that that happens on a hot path, when it does the slowdown can be noticeable - we’ll see some numbers later.
Another annoyance is that legalization is noticeable by users, since it changes the interface between JavaScript and Wasm. Here is an example:
// example.c
#include <stdint.h>
extern void send_i64_to_js(int64_t);
int main() {
send_i64_to_js(0xABCD12345678ULL);
}
// example.js
mergeInto(LibraryManager.library, {
send_i64_to_js: function(value) {
console.log("JS received: 0x" + value.toString(16));
}
});
This is a tiny C program that calls a JavaScript library function (that is, we define an extern C function in C, and implement it in JavaScript, as a simple and low-level way to call between Wasm and JavaScript). All this program does is send an i64
out to JavaScript, where we attempt to print it.
We can build that with
emcc example.c --js-library example.js -o out.js
When we run it, we don’t get what we expect:
node out.js
JS received: 0x12345678
We sent 0xABCD12345678
but we only received 0x12345678
😔. What happens here is that legalization turns that i64
into two i32
s, and our code just received the low 32 bits, and ignored another parameter that was sent. To handle things properly, we’d need to do something like this:
// The i64 is split into two 32-bit parameters, “low” and “high”.
send_i64_to_js: function(low, high) {
console.log("JS received: 0x" + high.toString(16) + low.toString(16));
}
Running this now, we get
JS received: 0xabcd12345678
As you can see, it’s possible to live with legalization. But it can be kind of annoying!
The solution: JavaScript BigInts #
JavaScript has BigInt values now, which represent integers of arbitrary size, so they can represent 64-bit integers properly. It is natural to want to use those to represent i64
s from Wasm. That’s exactly what the JS-BigInt-Integration feature does!
Emscripten has support for Wasm BigInt integration, which we can use to compile the original example (without any hacks for legalization), by just adding -s WASM_BIGINT
:
emcc example.c --js-library example.js -o out.js -s WASM_BIGINT
We can then run it (note that we need to pass Node.js a flag to enable BigInt integration currently):
node --experimental-wasm-bigint a.out.js
JS received: 0xabcd12345678
Perfect, exactly what we wanted!
And not only is this simpler, but it’s faster. As mentioned earlier, in practice it’s rare that i64
conversions happen on a hot path, but when it does the slowdown can be noticeable. If we turn the above example into a benchmark, running many calls of send_i64_to_js
, then the BigInt version is 18% faster.
Another benefit from BigInt integration is that the toolchain can avoid legalization. If Emscripten does not need to legalize then it may not have any work to do on the Wasm that LLVM emits, which speeds up build times. You can get that speedup if you build with -s WASM_BIGINT
and do not provide any other flags that require changes to be made. For example, -O0 -s WASM_BIGINT
works (but optimized builds run the Binaryen optimizer which is important for size).
Conclusion #
WebAssembly BigInt integration has been implemented in multiple browsers, including Chrome 85 (released 2020-08-25) so you can try it out today!