Code caching has been available since V8 version 4.2 and not limited to Chrome alone. It is exposed through V8’s API, so that every V8 embedder can take advantage of it. The test case used to exercise this feature serves as an example of how to use this API.
When a script is compiled by V8, cache data can be produced to speed up later compilations by passing
v8::ScriptCompiler::kProduceCodeCache as an option. If the compilation succeeds, the cache data is attached to the source object and can be retrieved via
v8::ScriptCompiler::Source::GetCachedData. It can then be persisted for later, for example by writing it to disk.
During later compilations, the previously produced cache data can be attached to the source object and passed
v8::ScriptCompiler::kConsumeCodeCache as an option. This time, code will be produced much faster, as V8 bypasses compiling the code and deserializes it from the provided cache data.
Producing cache data comes at a certain computational and memory cost. For this reason, Chrome only produces cache data if the same script is seen at least twice within a couple of days. This way Chrome is able to turn script files into executable code twice as fast on average, saving users valuable time on each subsequent page load.